Lectures

# – Date – Topic – Reading – Assignment
1 – 8/25 – Introduction to Graphics – FCG Ch. 1 (Ch 5 refreshes vital math)
2 – 8/30 – Images, Sampling & Reconstruction 1 – FCG Ch. 3 & 9
3 – 9/1 – Sampling & Reconstruction 2 – FCG Ch. 9 – Assignment 0 due 9/3
   – 9/6 – No Class (Labor day)
4 – 9/8 – Colors & Morphing – FCG Ch. 21
5 – 9/13 – Perspective
6 – 9/15 – Ray Tracing I – FCG Ch 4 – Assignment 1 due 9/16
7 – 9/20 – Light & Shading – FCG Ch 13
8 – 9/22 – Ray Tracing II – FCG Ch 10 & 11 – Problem Set 1 due
9 – 9/27 – 2D Transformations – FCG Ch 6
10 – 9/29 – Scene Graph – FCG Ch. 7
11 – 10/4 – 3D Transformations
12 – 10/6 – 3D Viewing Pipeline I – FCG Ch. 8
13 – 10/11 – Clipping
14 – 10/13 – Scan Conversion
15 – 10/18 – Guest Lecture! –
16 – 10/20 – Polygonal Lighting
17 – 10/25 – Texture Mapping
18 – 10/27 – Midterm
19 – 11/1 – Visibility I
20 – 11/3 – Visibility II
21 – 11/8 – Mesh Representation
22 – 11/10 – Mesh Representation (cont.)
23 – 11/15 – Splines
24 – 11/17 – Splines (cont.)
25 – 11/22 – Graphics Hardware
   – 11/24 – NO CLASS (Thanksgiving)
26 – 11/29 – Splines (cont.)
27 – 12/1 – PIXAR!
28 – 12/6 – Games & Animation
29 – 12/8 – Course Review

12/14 – Tuesday 8 AM – Final

FCG = Fundamentals of Computer Graphics 3rd Edition, Shirley and Marschner

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